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IBitmapImageApplyLut Method (UInt32, UInt32, UInt32)

Applies RGB lookup table to image. Each lookup table must have 256 elements with values ranging from 0 to 255 inclusive.

Namespace:  CohesiveComputing.Imaging
Assembly:  CohesiveComputing.BatchImagePro (in CohesiveComputing.BatchImagePro.dll) Version: 1.0.0
Syntax
C#
IBitmapImage ApplyLut(
	uint[] lutR,
	uint[] lutG,
	uint[] lutB
)

Parameters

lutR
Type: SystemUInt32
The red lookup table.
lutG
Type: SystemUInt32
The green lookup table.
lutB
Type: SystemUInt32
The blue lookup table.

Return Value

Type: IBitmapImage
Returns a new image instance with effect applied.
See Also